
Hellbreak
Developed for the PULS Gamejam by Elia Cakar, Michael Braun, Moritz Naab and Fabian Schindler.
The Motto for the gamejam was "Kaputt" - the german word for broken.
Using Skel, a magical boneship, the player must traverse the river of the dead in order to break out of hell. The player steers the ship with the mouse and their character using the keyboard. If the player can't avoid various hazards, the ship will fall apart and Skel's energy can't be sustained anymore. To avoid that, the player can repair broken tiles by standing nearby.
Skel can also attach new parts to the ship by collecting parts of other ships that float around in the river,
Gameplay and Controls
Updated | 14 days ago |
Published | 16 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | Memory Forge |
Made with | Godot |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
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